We are all Guides

The Guide's Guide: 
A Framework For Guiding 
Adventure
                                  

     - Know Yourself

     - Balance Risk

     - Build Connections

     - Develop Skill

     - Lead Others

     - Encourage Participation

     - Achieve Adventure

Achieving Adventure:
The Book

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Participation

The structure of the adventure experience is built on the guide; however the outcome of the experience is going to be determined in large part by the level of participation. For an adventure to become a great experience there needs to be buy in from everyone involved.

A great attitude can overcome the worst of conditions and deliver an outstanding day just as easily as a negative attitude can ruin the best day. In life you get back what you put in and participating in an adventure is no different.

There are many factors that can affect the level of participation. Some of these include; having a sense of adventure, adequate fitness and a willingness to give up control and trust the decisions of others. Sometimes people don’t really want to be there, or may have come under pressure from someone else. They might be there for the wrong reasons. Their expectations could be unrealistic or they expected something different than what the experience actually is.

Some people have a really hard time giving up control which means they may not want to participate fully in the experience the guide is trying to deliver. If they are the only ones the guide has to deal with then it can probably be managed however in a group setting, this can be very damaging to the overall experience. An overly negative and controlling participant can become a cancer in a group, if there is more than one of these people in a group a guide can be in real trouble.

There are times when people may not have a high enough level of fitness. This means they wear down faster and may not be able to appreciate the experience fully. Tired people often become grumpy people.

Having a high sense of adventure can allow people to overcome inconveniences and discomfort. Some people have a very low sense of adventure which can make them risk averse and intolerant to discomfort. It is common for people to go on an adventure thinking that the experience will make them more interesting people. Adventures do not make people interesting on their own; a person needs to be adventurous and open to learning from the experience for it to become interesting.

It is imperative for guides to assess where everyone’s head space is at including their own.

If everyone has a positive attitude and their needs are being met, it can be very easy to enjoy a great experience. The challenge is that sometimes a guide cannot change people’s attitudes any more than they can control the weather. As a guide it is impossible to force someone to have a good time. All a guide can do is to create an enjoyable, safe setting and do their best to guide people towards achieving adventure.