We are all Guides

The Guide's Guide: 
A Framework For Guiding 
Adventure
                                  

     - Know Yourself

     - Balance Risk

     - Build Connections

     - Develop Skill

     - Lead Others

     - Encourage Participation

     - Achieve Adventure

Achieving Adventure:
The Book

About Us

Partners

Contributors

Contact

 




Balancing Risk

There are many reasons why people employ the services of a guide. The main reason though is to balance risk: people don’t want to come back from an adventure broken, their ego crushed or their time wasted. An adventure is an experience that involves risk and ends successfully. This risk can be real or perceived. Adventures involve an element of risk, the guides job is to balance that risk to make sure it is not too much or too little. Eliminating all risk turns an adventure into an experience while the presence of too much risk can lead to misadventure. One of the primary roles of a guide is to be a risk manager.

There are six components to balancing risk; accept, assess, reduce, respond, recover and reflection.

Accept: Accepting risk includes signing a waiver, acknowledging there is potentially for danger, and understanding what an activity entails. This process involves the participant, the organization and the guide. It usually includes literature, discussion and documentation.

Assess: Assessing risk is an ongoing process. Environmental conditions, the nature of the terrain and the condition of the participants are weighted against the potential for harm. There is risk in every activity. Great adventures are built on exposing people to the right amount of risk, the key is to know where the line is between too much and not enough risk. The line between adventure and misadventure is often crossed when a guide fails to properly assess changing conditions and participant needs.

Reduce: Once you understand how much risk is enough a guide may need to take steps to reduce it. This is done through preparation, planning, group management, skill development, client care and decision making. This is what the bulk of guiding entails.

Respond: Eventually things will go wrong despite a guide’s best efforts. How a guide responds to a crisis will determine whether it becomes a part of the adventure or a disaster. Small problems are usually common and easy to deal with. It’s the big ones that test whether a guide can solve problems quickly while staying cool under pressure.

Recover: After the dust has settled and the situation has been dealt with the guide’s task is to move into recovery mode. This could also be thought of as damage control. Relationships may need to be salvaged by reaching out to participants and talking through happened. This may involve an informal pep talk or a more formal debriefing. Legal protections may need to be considered, this may be done through the documentation of events. The guide’s mental health may need to be protected by sitting down with others and going through what happened.

Reflect: When everything has been dealt with there will come a time to reflect on how things were run. What could have been done better? Given the same circumstances again would the same decision have been made? Were the policies and procedures that were in place to deal with risk adequate?

The challenge can be that there is no real way to know how a person will handle a crisis unless they have experienced it. Studies have shown that in a serious incident twenty percent of people will rise to the challenge and become leaders. Sixty percent of people will become followers and the other twenty will fall apart. Unless you have experienced a real crisis there is no way to know where you will fall. We would all like to think we would rise to the occasion and take charge but there is no way to know for sure.

Preparing, planning and practice are the best ways to get ready for when things are going to inevitably go wrong.

The line between adventure and misadventure can be very fine. On one hand you want your people to be challenged so they feel they have achieved something. On the other hand you don’t want to go too far and leave them feeling mentally defeated or worse, physically damaged. Broken people are usually not happy people.